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Author Topic: Developer strikes it rich with iPhone game  (Read 6230 times)

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Offline arkanoid

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Re: Developer strikes it rich with iPhone game
« on: November 22, 2008, 12:20:16 AM »
I think we all agree, bu%%Sh%tt propaganda.

Apple's promotions and marketing department must be waaaaay behind the times on our ability to detect such blatant crud. Next they'll be telling us that using the SDK helps to fight phantom terrorists and prevent Global Warming.

I actually work with a guy who has been granted "permission" to dev on the iPhone and he told me that all the bureaucracy involved is a complete nightmare. I know who I believe, so STFU and die Apple.
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Offline arkanoid

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Re: Developer strikes it rich with iPhone game
« Reply #1 on: November 22, 2008, 02:49:48 AM »
LOL, two words: fanatical fanboy. His signature line says it all really: "The thing is, there are only two types of people... Those who want an iPhone and those that have never used an iPhone." He's so Apple-delusional that he actually thinks we walk around all day long obsessing about that hunk of junk called the iPhone.

Funny how he accuses me of being a 14 year old boy "with nothing better to do". Odd, considering I've been working as a graphic artist for the past 9 years creating video-games. You do realise that the legal age of employment in the UK is 16 and not 5, Bloodline?

And the "guy I know" is actually a professional game programmer , but you seem to be already clued-up and will be fully aware of the details of his particular project and his communication with Apple. So I needn't say more.

Bloodline: get off your soap box, no one wants to hear your manic-obsessive Apple worshipping here.
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Offline arkanoid

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Re: Developer strikes it rich with iPhone game
« Reply #2 on: November 22, 2008, 04:51:17 AM »
Quote

da9000 wrote:
HARHARHARHAR. Can you spell jealous? ;-)


And can you spell I D I O T ? Because that's precisely what you are. If you don't believe me, just reread your own idiotic and childish post. It smells of pure refined troll.

And Bloodline's post was so intelligent and mature that it had to be censored by amiga.org's moderators.

If you two are poster-boys for the Apple products: DO NOT WANT, springs to mind.
Peg2/G4/MorphOS
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Offline arkanoid

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Re: Developer strikes it rich with iPhone game
« Reply #3 on: November 22, 2008, 12:21:07 PM »
Quote

ami_junki wrote:
 The really sad part is that people nowadays are happy about that


and that's the pivotal point of this whole argument. this piece of Apple propaganda would like to give the impression that, just because you can "download the SDK for free", the iPhone is some sort of "open" platform; like the gp2x. it's a joke.

how are the people who get conned into deving for the iPhone going to feel after spending 2+ years developing their app. or game, only to have it rejected by Apple's Quality Control process...just because it doesn't fit into their "business model".

iPhone is a closed system, designed purely for endusers and to make Apple lots of money (no one else). Which is fine, but let's just not try to pretend it's anything else. And "allowing" independent developers to develop for the system is just a cheap way to generate iPhone content. VERY cheap, much cheaper than building inhouse iPhone development teams.

Quote
The really sad part is that people nowadays are happy about that, if Commodore had told me I had to pay them money for developing a game and they had to approve it first I think I would have to think about it twice and it should not be a double standard for apple.


Well, it seems you're talking to the "new breed" of corporate controlled "independent" developers here on Amiga.org. Some of which do not even seem to know what C++ is. They're so fresh and trendy and young. They're "the next generation" who know the direction which independent development should follow and we are the oldies with old ideals and values of true independent development freedom. Get with it man, you're obviously square, Apple knows best!

They're happy, as long as they have the prestige of using Apple's logo in their software. It makes them feel "special".

Only problem is that it's a trap. They, with the help of Apple, are taking us down a road that leads once independent developers into corporate bondage and dictatorship.
Peg2/G4/MorphOS
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Offline arkanoid

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Re: Developer strikes it rich with iPhone game
« Reply #4 on: November 22, 2008, 12:40:11 PM »
Incidentally, we are having a similar situation in the "demoscene" right now, where Sony, Microsoft and other console manufacturers seem to be keen on exerting their influence.

They are giving development teams free "devkits" (ie: bribery) and the "right" to develop demos for their consoles. The only catch is, just like with any other closed system software, demos created on these platforms must pass their corporate QC. many teams appear to be buying into it.

When you consider that the demoscene was born from the cracking scene and has always had a completely independent spirit of creation and an ideal of "we will produce what the hell we like for our OWN enjoyment" the whole thing is just nonesense
Peg2/G4/MorphOS
Amiga A1200/060