@Pilgrim
PocketPC (PPC)
I hope you didn't mix up the term PPC (as in processor). PPC is the processor the next generation of AmigaOS is going to run on (same processor as the Mac uses).
Then there is a seperate movement that focuses on mobile devices, which is done through the DE (Digital Environment), also known as Amiga-Anywhere. One of the target devices is pocket PC, but also Symbian and theoretically anything else as well.
I'm curious, what sort of advantages are there to designing apps for the PPC on the AmigaDE platform? What are the disadvantages? How does AmigaDE platform compare to running apps in native code
Advantages are the bigger target market, but also the chances for bedroom programmers to get into developing games again (on the desktop it will be hard for a developer to get his/her games released). Also a lot of other apps can be usefull on the road. AmigaDE performs very well compared to running apps in native code, since you can program the apps toward a virtual processor. On load-time the apps are converted to native (not interpreted runtime as in java). This means loading the app takes a little longer, but the end result will be very fast.
@Lando
Advantages? I can't think of any... Theoretically you've got a wider market to sell to, as there are far more PocketPC owners than Amiga owners out there, but in reality sales have been very bad, there are no more than a a couple of dozen (shareware-quality) games available, and there hasn't been any new development on AmigaDE for many months. It's pretty much dead.
While I agree with you with the fact that there are not that many titles out there, I have to note that you are mistaken about the 'no new developments'-part. DE is not dead or even dying and a lot of things are happening.
Regards,
Onno