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Author Topic: Amiga vs console vs PC  (Read 13546 times)

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Offline Amiga_Nut

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Re: Amiga vs console vs PC
« on: September 29, 2014, 12:09:02 AM »
Well we can forget AGA times as that was not cutting edge and 256 colour planar mode a knife in the belly so too little too late. ECS was an April fool gone way too far no?. AGA did nothing for solid polygon or 2.5D scaling graphics and the cpu needed to be 25mhz 020 AND 512K min 32bit Fast ram or empty simm slot to keep up with Doom or even SuperFX/SEGA SVP carts in mid 90s.

The Amiga 1000 was both radical and cutting edge A/V hardware but revolutionary in use due to multi-tasking GUI OS so it could do both so it's a redundant question. The most powerful computer==most stunning game graphics.

The problem was pathetic coding on games, did Outrun look like the SEGA 16bit console or 8086 EGA PC version? Exactly.

Unfortunately Commodore did not act like illegal monopolistic Ninbendo scum bags preventing independent releases on Amiga so could never compete with $100 NES CRAP as they made nothing on software and could therefore not sell hardware at cost.

To go from arcade perfect Marble Madness in 1986 to Ourun/SF2 turds from greedy UK nobheads is a joke but it's the story of Amiga. SNES can't do Lotus 2, Mega Typhoon or Shadow of the Beast but yanks/jap %&$#?@!%&$#?@!%&$#?@!%&$#?@!s still bought the slow boring Mario crap...go figure.

There was never much wrong with hardware but who wants to play ST ports like Chase HQ? If only C= had bought out Cinemaware and done CDTV versions of everything.....not NEC CD crap.

A500 says all about C= without Jack, 18 months to replace A1000 beatiful case, WORM Kickstart RAM and internal PSU & power switch with pig ugly looks, a ROM socket and Vic 20 style PSU with power switch on it. Designed by dicks 'managed' by diks = A500 project. They didn't even promote A1000 in 1986 waiting for 12 month late A500 turd.

They would have f*cked it up either way clearly as Plus/4, C128 and A500 turds ateste :)

(Apple/Wintel/Nnbendo scum winning is worse...thanks dumb yank pr1ks consumers for playing Marble Madness ad DotC on your gay PC EGA/NES machines and ignoring A1000 or C64...priks...hell even the 520STM @ $399 DUMPED ON $4000 256K Mac)
« Last Edit: September 29, 2014, 12:13:04 AM by Amiga_Nut »
 

Offline Amiga_Nut

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Re: Amiga vs console vs PC
« Reply #1 on: September 29, 2014, 12:24:00 AM »
Quote from: psxphill;774070
The AA+ project was announced but the design work was never started.
Scheduled for 1994, it's fate was sealed when PlayStation prototypes showed up & commodore started Hombre.

ECS should have had chunky 8 bit pixels, simple texture mapping blitter and 8 voice sound (some form of fast matrix processor for doing 3d transforms would have been necessary too).

AGA should have been upgraded to 16 voices, with 16 bit audio and 16 bit video and gouraud shading added to the blitter (with upgrades to the matrix processor).

 AA+ should have been FMV capable.
 
If they'd hit these milestones then commodore would have survived, but you can see how wildly they were off the mark.


BUT Apple OS AND hardware was SH1T, ALL MS software was SH1T and dirt SH1T SNES 3mhz 8bit processor with free slow down were even more off the mark in 90s. I don't get how yanks could see the Pinto was the losers choice and yet bought the console/computer equivalents 85-95. Dumb moron consumers 1985 to 95 = why I have to put up with crap machines/OS today. We held out until 486/MEGADRIVE in early 90s at least over here!!