Unfortunately I couldn't find exact figures from a verified source but did learn there are differences with SuperFX and FX2 and I think Star Fox is running on the first version, which is quoted as 10,000 polygons per second also more specifically. If the N64 is anything to go by then as soon as you do anything to the polygons the figure will drop drastically. Had the Amiga 1200 been configured with 1mb chip and 1mb fast I think you could have got something similar. Remember what the apparent polygon count on screen is could be achieved with further design shortcuts, coding competence can also make a huge difference.
If it was a game that was also converted to an unassisted Megadrive you could get a better idea of the CPU grunt. Talking of which I don't think anything less than a 28mhz 020 with some fast RAM could do Virtua Racing in true polygon based 3D as per the SVP chip of said game, not a stock as sold in shops 2mb only config. Some have stated the raw polygon processing power of the SVP was higher than the FX chip but that was on a site that did not differentiate the different clock speeds/performance of various SuperFX game cartridges sold.
For those who liked Guardian you might like the Windows game called G'tok.