But I am staring to work on my new game I promised I would early this year. It came to a point where I could no longer work for the company I worked for due to their incompetence/racism/foul language unprofessionalism.
I am doing the full game I most want to finish. And when finished it will be distributed free to everyone. Please respect my copyright though as it is NOT PD software.
The game is going to be re-imagining of Buck Rogers, Planet of Zoom. Now before you fall asleep I am hoping to do for this excellent game what Stardust did for Asteroids

The start point for this game is not actually going to be the arcade or the 8 bit home computer versions.....but the Coleco Adam Super Buck Rogers game.
I have to warn you though, this may be a PAL only game, because of the look I am going for the extra 56 pixels in low res PAL makes quite a difference.
What I plan to have is......
Ambitious not very Amiga looking extra large size/quantities of graphics on screen.
Use of the unique features Amiga gives you whilst avoiding the chipset limitations.
The planet surface you fly over will be highly detailed and textured.
Power ups/Bonus features not found in the original game.
Will run in atleast 2mb of RAM.
Will have silky smooth shmup action.
Will include sprites based on rendered graphics from my 3D models
Samples, scenes and textures straight out of the 80s TV show.
I will start in earnest when I have all the Amiga equipment to enable me to develop the game, an A1000 with a floppy drive is not really going to cut it so I need either an A2000 motherboard or an A1000 HD interface etc etc. I am not going to dev on an A600 or A1200 because their keyboards are only good for hammering the space bar whilst playing games sorry

I have already worked out the basic meat and potatoes of gameplay and am now working on making the graphics (which I don't need an Amiga for just yet) which I can then hopefully plug straight into a game engine to run performance tests. I also have two completely different methods of achieving the the kind of look to the terrain which I need to code. The game should work on Amiga 1000 and 2mb RAM so it's an OCS project. Whether I do an AGA version depends on how fast the game engine works in 640x512 resolution.
People seem a bit indifferent to such classic Amiga projects on here which is why this post is quite short on details or examples. And when I tell you it is going to be pretty much Blitz Basic coded I can see a lot of people being underwhelmed already.
If you have any suggestions please feel free to offer/ask for more details.