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Author Topic: Amiga guilt and time distortion.  (Read 24077 times)

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Offline Amiga_Nut

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Re: Amiga guilt and time distortion.
« on: April 15, 2011, 09:17:51 AM »
Quote from: Khephren;631685
Hmm. So having the game run shit on your £1000+ 386 is a good thing?
So the fact that it was badly written for the 386 is good thing?
And we all have the money to then buy a new computer every 18 months?
Ever wonder why gamers have switched from the PC upgradathon to an Amiga like console lifespan of 5+ years?
The switch over to most games being VGA did not occur in the UK at least,  as early as you say it did.
Also, the game will not suddenly improve. EGA and VGA were often different boxes for disk versions.


Your exactly illustrating what's being talked about here.


I think you are illustrating a lack of understanding.

His points were 100% spot on.

PC users once they did have VGA as standard on ALL games (which he took great steps to point out) and let's face it 286s came with VGA so hardly anything unusual to own a VGA 386 at the time of A500Plus or before.

The second point was ZERO CODING was required to get an immediate improvement on those said VGA games just by buying a new machine, ie unlike us they didn't have to wait for 256 colour versions to be specifically produced.

And finally 256 colours IS enough until you get into the era of PS2/Xbox with photo-realistic fully 3D rendered worlds (Something the Amiga even to this day can not match so it's not important).

So actually all those things DID come together and conspired against the Amiga. It's just the way it goes, custom chips like unusual console components are fine at the start of the product lifecycle when you are opening a can of woop-ass on PCs but at the end of the lifecycle and beyond when you produce new custom chipsets you need the software houses to reprogram their game engines and graphics to actually use the new improved custom chips. PCs with VGA never had this problem, faster processor = faster shootemup, beatemup, scaled 2d graphics driving games as well as 3D games (with or without texture mapping).

You are the classic reason why this place is going downhill fast, too eager to post your ill-conceived response.
 

Offline Amiga_Nut

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Re: Amiga guilt and time distortion.
« Reply #1 on: April 15, 2011, 09:56:58 AM »
Quote from: commodorejohn;631688
You're undermining your own point. Yes, OCS/ECS Amiga games don't suddenly get better when you play them on an AGA machine. But EGA games don't get better on a VGA box, either. The only real difference is that AGA came too late in the game and didn't offer enough improvement, not that VGA was some kind of instant market-conqueror.


lol some people really don't read too well or remember how abundant VGA was, even 286 Amstrad machines had VGA AS STANDARD....vs Amiga A500/2000 era in late 80s.

The problem was not that people had to upgrade to VGA from EGA because by the time the home PC was even remotely acceptable since the Amstrad PC1640 CGA/EGA days, but games were not always produced with a VGA option. Like the guy said this happened around 1990/91 (have a look on sites like HOTU) and AFTER this happened and everyone already had VGA games that may have been unplayable on your 386SX-16 VGA suddenly became arcade quality on your 486DX33, so that was the turning point and a spot on observation.

The point is PC owners automatically usually got better games with each faster machine purchased, therefore the quality of their back catalogue of games often improved over time based on improving PC specs, and most importantly nobody had to wait for some hacksaw coding job of an update like most of the AGA 'enhanced' drivel we got in 93/94 from the usual culprits to be honest.

SF2 is a classic example, add to that the fact that ALL PC arcade games were hard disk installable and maybe 2% of Amiga action/arcade games and you have yet another nail in the coffin (this time thanks to ignorant and blinkered software houses producing 4 disk games etc).

AGA in A4000 release and A1200 first Xmas was pretty much still able to hold it's own against VGA on an ISA BUS @ 8mhz. Like Digiman says it was only viable for 2-3 years not like when we had EHB and HAM6 in 1986 vs PC CGA 4 colour puke that they could just keep using for 7 or 8 years. Nothing wrong with AGA really except 16bit sound was missing in.

Man I wish people who actually know about 80s and 90s PC technology would comment on other people's knowledgeable posts rather than all this thread pollution.

As for Win95, personally it's OK, but to be quite frank it did more harm to Apple and their  single tasking Mac OS than Amiga. Overnight, the premium you paid for an Apple Mac suddenly looked a bit....well useless :)