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Author Topic: Cracked games. The more things change...  (Read 6281 times)

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Offline Amiga_Nut

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Re: Cracked games. The more things change...
« on: April 04, 2011, 10:07:35 AM »
Quote from: magnetic;627518
Runequester

Good thread. One of the main things that killed the amiga 3rd party software development both games and productivity was ST PORTS costing £5 extra :(


Fixed that for you, I'm sure Shadow of the Beast 1 sold a lot, as did Defender of the Crown etc and Sword of Sodan as % of userbase. Crap like Outrun/Turbo outrun/Powerdrift (ALL ST PORTS) did not sell well after reviews were published, and quite rightly too...what a piece of shit that was....worse than the 8bit Sinclair version.
 

Offline Amiga_Nut

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Re: Cracked games. The more things change...
« Reply #1 on: April 04, 2011, 10:14:45 AM »
Quote from: runequester;627522
Not trying to pass moral judgement btw :)
 
When I was a kid, it was what I could afford. Today, I make different choices. I was a bit concerned about posting this thread, as I don't want it to be about the merits or lack thereof of piracy.
 
 
Whether piracy killed the amiga, I dont know. I imagine it didn't hurt hardware sales at all, but it could have pushed developers towards consoles instead.
 
It seems software pretty much stopped dead (with a few exceptions) when Commodore folded, and Escom did nothing to reassure anybody.


I agree, piracy has an effect, but if the games weren't so bad and people didn't keep getting ripped off with sub standard arcade conversions due to lack of effort in design/programming then more people would have bought Amiga.

Also not supporting various accelerators, external hard drives, more than 1mb RAM and not supporting hard disk installs was suicide for the software houses.

Their demise was their own doing in my opinion. And seeing as the only way I can play Lotus 2 or 3 on my A1200 is via a crack then thank god for cracks :)