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Author Topic: Native Blitz Basic for AROS ever?  (Read 5202 times)

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Offline Amiga_NutTopic starter

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Native Blitz Basic for AROS ever?
« on: June 14, 2010, 06:16:36 PM »
I am [slowly] starting a couple of games but I wondered if there were any plans for AROS specific version of Blitz for some time in the future? One of the games I am writing would look awesome in super highres but even AGA is too slow on initial tests. But on a nice beefy x86 CPU it could work really nicely and give you at least 4x more viewing area improving the game a lot.

It would be nice to be able to write games for AROS in a similarly great language too like the old day, but Google didn't find anything promising.
 

Offline Amiga_NutTopic starter

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Re: Native Blitz Basic for AROS ever?
« Reply #1 on: June 15, 2010, 08:35:08 AM »
Thing is as far as Amiga is concerned you won't really get any performance advantage from C over BB2.1 but at the same time for me it would take many times longer to think as C programmer. And I have used C before and I find it inferior personally. It's not really my cup of tea :)

I've used Basic 2, Basic Lightning, Laser Basic, STOS, AMOS, Blitz etc for years, I never found a problem beyond performance in some cases in the 8 bit days. Hell I even wrote a joystick controlled GUI desktop with pull down menus (but no way to execute PRGs so pretty useless) as a project using a C64 and Laser Basic, if only I still had it I could use it with a joystick emulating mouse today....and then I might have re-written my epic 38kb graphical adventure game.

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