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Author Topic: Amiga 1000 mentioned in April 2006 issue of Game Developer magazine.  (Read 8394 times)

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Offline Legerdemain

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Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
« on: March 24, 2006, 04:44:18 PM »
I find it a bit strange that so many seems to prefer DPaint over Brilliance, since the latter just has a so much better GUI and yet I haven't found anything that seems to be missing from DPaint... rather, DPaint V seems to lacking much that Brillande II has to offer.

Was Brilliance II released too late? So that people didn't really get into it, thus not being as nostalgic about it, before the fall of the Amiga?
Amiga 1200, Mirage Tower, PC-Key 1200, Blizzard 1260/50, SCSI Kit, 256MB RAM, 40GB HD, Mediator SX, Soundblaster 128, Voodoo 3 and Realtek 8139.
 

Offline Legerdemain

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Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
« Reply #1 on: March 26, 2006, 11:40:56 AM »
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The only edge I can give to DPaint is that IIRC, Dpaint V handled RTG and mode promoted screens a bit better. I remember having some quirks trying to use a 640x400 DblNTSC screen in Brill 2.


Interesting. I haven't played around that much with RTG modes in either program, but with DPaint V I've had, amongst other things, major problems with the screenmode requester that pops up when starting the app. At times I get a recoverable alert as long as there are RTG modes for the requester to show, but mostly common was that, whatever RTG-mode I picked, DPaint V became so unstable that it was practically unusable, crashing every now and then. So I've stayed away from running the app in any RTG-mode.

I've never troubleshooted the problem. Maybe there are a really simple solution to this.
Amiga 1200, Mirage Tower, PC-Key 1200, Blizzard 1260/50, SCSI Kit, 256MB RAM, 40GB HD, Mediator SX, Soundblaster 128, Voodoo 3 and Realtek 8139.