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Author Topic: EYETECH SD/FF INSTALLED  (Read 2574 times)

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Offline Legerdemain

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Re: EYETECH SD/FF INSTALLED
« on: October 12, 2005, 07:43:22 PM »
Too bad that those things isn't able to show the AGA colours as they are supposed to be shown. Fades and/or extensive use of blue and green looks awful... =/

Let's hope that the talked about project concerning producing new ones that support 24bit instead of 16bit (8:4:4) will one day become reality.
Amiga 1200, Mirage Tower, PC-Key 1200, Blizzard 1260/50, SCSI Kit, 256MB RAM, 40GB HD, Mediator SX, Soundblaster 128, Voodoo 3 and Realtek 8139.
 

Offline Legerdemain

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Re: EYETECH SD/FF INSTALLED
« Reply #1 on: October 15, 2005, 10:07:36 AM »
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The only think I've used it on so far are Workbench 3.5 and UFO - Enemy Unknown AGA so I haven't noticed any problems with colours... yet. I guess I need a good AGA shoot-em-up to check it out


Try starting Deluxe Paint, Brilliance or any other GFX program if you have any. First make a 256 gradient of red and put it out on the screen. Then try the same with blue and green. It looks completely awful...  instead of having 256 nice different variations you will see 16 variations.


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Im hearing people say that these sd/ff produce chunky looking graphics. Apparently, a good tv with a scart connector will give better results with games??? Is this true?


Depends. If you remember how it looked playing old DOS VGA 320*200 PC-games on a VGA monitor that is about what to expect from playing games in low resulotion together with a scandoubler/flickerfixer. It will for sure look "smoother" and give a more high-res feeling when playing on a TV with a RGB-scart, and also look very sharp depending on what TV you have.
Amiga 1200, Mirage Tower, PC-Key 1200, Blizzard 1260/50, SCSI Kit, 256MB RAM, 40GB HD, Mediator SX, Soundblaster 128, Voodoo 3 and Realtek 8139.