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Author Topic: Help My Cat! Direct download links.  (Read 2405 times)

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Offline BugalaTopic starter

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Re: Help My Cat! Direct download links.
« Reply #1 on: May 22, 2015, 04:19:23 PM »
 

Offline BugalaTopic starter

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Re: Help My Cat! Direct download links.
« Reply #2 on: May 22, 2015, 10:02:13 PM »
Thanks for feedback oldmobile mike!

I felt too shy to copy-paste that original release text here. I felt like I would be spamming if I do that, hence I just put the link to the original topic.
But now that I think of it, how silly of me. Should have done what you did, after all, that is useful information to those who are looking for what this is even, and it might even be annoying having to click link to other forum to find out what this topic is about.

Thanks! I be wiser next time.
 

Offline BugalaTopic starter

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Re: Help My Cat! Direct download links.
« Reply #3 on: May 23, 2015, 10:39:37 PM »
@Cgutjahr

Thanks for comments!

They are important since I have a plan for a game with similar type of playing type and hence I am looking what people think about this one wether there is point in doing something similar or not.

So far response have been positive (from the few that have commented) and I am still keeping that game on my to-do queue.


It seems those IP-number address links were not meant to be that way, but due to where i log into my developer side of Indiego, those links were still shown with IP-numbers instead of indiego.rocks-address, and as i knew no better, I simply copy pasted them from there.

However, They do work, at least when i tried one.



Thanks for offering to upload them to Aminet. It would be good if you would upload them there and save me that trouble.

I unfortunately havent got around putting separate copyright notice about game, but parts that i have copyright to, may freely be distributed and reused in any way and form.

As far as i can recall, i own copyright to all but Music (Kyberjan/Cyberian/other names he have used...), Font (hollywoods basic font), oggvorbis parts (Hollywoods oggvorbis plugin) and other than talk Sounds.

Sounds are from Instant FX collection, except that all the talk sounds are made myself, and hence talk sounds may once again freely be used and distributed by anyone in any form.
 

Offline BugalaTopic starter

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Re: Help My Cat! Direct download links.
« Reply #4 on: May 24, 2015, 08:45:26 AM »
@Oldsmobile Mike.

Sorry, didnt come to my mind to point out that since it is Hollywood product, it requires GFX card when played with Classics.

It might also be bit power hungry for Classics. I have not tried it with classics, so I have no idea what the requirements are.

There is no reason why this game couldnt have been made to work with bare A500 (as it originally was intended to be Easy Amos game), but Hollywood doesnt support that possibility.
 

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Re: Help My Cat! Direct download links.
« Reply #5 on: May 24, 2015, 11:37:03 PM »
@Oldsmobile_Mike

Unfortunately I am not able to try it out myself on Classic with GFX system, but I do know it works with Amikit.

However, PhoenixKonsole pointed me out at Amigaworld.net thread that I am using Ogg Vorbis. It didnt come to my mind at all before, but it is true that Ogg Vorbis might be bit on a heavy side for Classic Machines. Maybe that is why it is crasgin right from beginning.
As far as I know, there shouldnt be any need for any kind of libraries or extras by Hollywood itself for AOS3 versions to work. Hollywood links itself inside the exe, so even simple "Hello World" program will take close to 2Mb for that reason. And for that too I suppose there is no need for anything extra as i suppose all that is needed is in that 2 Mbs that Hollywood always uses for its .exe files.

I will take a look hopefully in couple of days time if I can change the game to use MOD musics and Wav sounds instead of ogg to give classics a chance to actually run it.

I just remember that at some point (in this or some other project) i was trying to use MODs but problem was that Hollywoods Mod player didnt support some basic speed changing thing making songs play at wrong speed or something like that. That however was at time of Hollywood version 4, so it might have changed already, and in addition it might not be a problem with these specific Mods anyway.

Based upon that i anyway at that point decided to use MP3, Oggs in future, but it didnt come to my mind at all how heavy they are for classics to play.


@cgutjahr

Thanks a lot for uploading them, and good text you wrote there. You made little but good changes to the original text to make them bit more readable and better sounding. It sounds almost like someone would be introducing the game in Amiga Future Magazine.

Cant think any changes right now, except maybe warn about that Ogg vorbis power hunger to AOS3 version, as I guess with Ogg Vorbis used currently, it might be unplayable with real Classics even with GFX card.