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Anyway isn't the USB stack interfering with WHDLoad if one intends to play WHDLoad games on the usb stick?
Of course, the Amiga is a lot easier to code for, since there are tools like AMOS, Gamesmith (C/ASM), Amiblitz, AmigaE, TADS, Storm-C and the likes, whearas C64 developers are basically restricted to ASM and BASIC* (there are some nice and easy tools like SEUCK or Game Creator, but none can be really used for a commercial quality title. Although a bunch of people tried just that in the past and ended up selling not quite a lot of copies)