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Author Topic: Sas-C Linker (Stub) Issues...  (Read 13329 times)

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Offline EDanaIITopic starter

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Re: Sas-C Linker (Stub) Issues...
« Reply #14 from previous page: December 02, 2011, 04:18:18 PM »
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I would be happy to help you, in case you're not in a hurry. I have myself a couple of projects that I have to develop further, and I am already two month late. This wouldn't mean that I could take a look at these source codes in two month at the earliest, but it means that I need a couple of days.


No hurry. Since you're doing me the favor, whenever you feel like looking at it is fine. :)

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Well, for me it isn't an excuse at all to make such mistakes; creating in a sub-routine a local array where something gets remembered/set up and then passing this array's address to the callee is a mistake that isn't excuseable. It's just careless programming without respecting the basics.


Well, considering I might make similar mistakes, I'll give them a little wiggle room. ;) But that's why I invite criticism, sometimes that's the best way to learn.

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Okay, but then please remove these self-made lists and nodes and replace them by Exec's list and nodes. They are far more robust.


Actually, I think I'm going to make the effort to compile MUI++ next. It may have the most promise for this kind of framework since it actually uses MUI. But it came only with sources and nothing is compiled. My dillema there is figuring out how to compile it as a library and then linking to the examples. I'll post a thread on this later if you want to look it over.
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Offline EDanaIITopic starter

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Re: Sas-C Linker (Stub) Issues...
« Reply #15 on: December 16, 2011, 02:02:25 PM »
No rush on either. My priorities just changed, so I'm not focused on either of these for the moment. I'll get back to them later.

The errors you uncovered, do they look like the errors I found in this thread? That's where I am with MUI++ and they look like they might just be something you might understand. :)
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Offline EDanaIITopic starter

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Re: Sas-C Linker (Stub) Issues...
« Reply #16 on: December 28, 2011, 03:51:28 PM »
Let me know what you get figured out... unfortunately, my other distractions are taking up my time, like having to fix some broken pull-down menus on a website I maintain, so I haven't had a chance to revisit this of late.
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Offline EDanaIITopic starter

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Re: Sas-C Linker (Stub) Issues...
« Reply #17 on: December 30, 2011, 02:57:14 PM »
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Hopefully our situation will change in the future, although I have my doubts...


My time situation comes and goes... :) It's all dependent on my job, my aging father, family, my involvement with the 401st, friends, etc...

I actually would like to find some kind of framework that is C++ oriented, which is why I've been investigating these. When I first learned C++, I created a object orient Blackjack framework to demonstrate I understood the concepts of OOD. I'd like an OO GUI to take that learning a step further, which is why I've been looking at these frameworks. I could just use Java or C#, but what fun is that? :) Unfortunately, as you seen, the Amiga lacks these and I've found trying to learn MUI, or Reaction or whatever else to be quite frustrating. Lack of a good knowledge base, documentation, etc... that mixed with the lack of time and the need to continue learning job related things (Unit testing, SOA, etc...) have made it extremely difficult to get anywhere.

I actually appreciate you taking an interest in this and if I can help you in anyway let me know.

As to my latest version of the game, contact me privately with your email address and I'll send you a zipped version. The remaining issue was a memory leak problem that I couldn't nail down, especially with the tools I have available. There was an issue with the IDCMP flags getting out of sync with the games basic functions but I hope I fixed it. As it was a random thing, so I'm still not 100% sure.

And a very Happy New Year to you too. :)
Ed.