Welcome, Guest. Please login or register.

Author Topic: creating a text adventure, but with what programming language?  (Read 16580 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline EDanaII

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 579
    • Show all replies
    • http://www.EdwardGDanaII.info
You might look into TADS for the Amiga:
http://aminet.net/package/game/role/TADS3018

More (non Amiga) info may be found here:
http://www.tads.org/
Ed.
 

Offline EDanaII

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 579
    • Show all replies
    • http://www.EdwardGDanaII.info
Re: creating a text adventure, but with what programming language?
« Reply #1 on: January 02, 2011, 09:06:36 PM »
Well, if you're gonna "do it right" -- my humble opinion, of course -- then I'd use an object-oriented language. You will be managing objects in the game.

C++ or Amiga E are probably your best bets.

Two cents...
Ed.
 

Offline EDanaII

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 579
    • Show all replies
    • http://www.EdwardGDanaII.info
Re: creating a text adventure, but with what programming language?
« Reply #2 on: January 03, 2011, 10:51:40 PM »
But let's not forget that manipulation of strings is only one small aspect of a text adventure. Modeling and interacting with the environment is the major aspect of any adventure game.


@ yakumo9275

Actually, Inform7 is out. I've been playing with it a little bit. It's an interesting approach for an (effectively) dead art form. :)
Ed.
 

Offline EDanaII

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 579
    • Show all replies
    • http://www.EdwardGDanaII.info
Re: creating a text adventure, but with what programming language?
« Reply #3 on: January 05, 2011, 02:16:44 AM »
Quote from: yakumo9275;603687
inform7 sucks ass. Dont know if the gui/front end is ported to amiga classic, but since it outputs inform6... but without the frontend inform7 is useless

and the inform6 compiler is pretty basic ansi c it should build just fine on the miggy if one cant find any ports of the i6 compiler.


I dunno... I'm finding the natural language approach to Inform7 rather intriguing. I don't know that it'll amount to anything, but it's still a rather interesting solution for the subject matter.
Ed.
 

Offline EDanaII

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 579
    • Show all replies
    • http://www.EdwardGDanaII.info
Re: creating a text adventure, but with what programming language?
« Reply #4 on: January 05, 2011, 04:15:09 AM »
I took it to mean he thought it stunk. I suppose he can clarify if he wishes.


@ nicholas

So, which part nearly gave you the heart attack? That I found Informix intriguing? Or that it would never amount to anything? :)
Ed.
 

Offline EDanaII

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 579
    • Show all replies
    • http://www.EdwardGDanaII.info
Re: creating a text adventure, but with what programming language?
« Reply #5 on: January 06, 2011, 01:03:36 AM »
Quote from: nicholas;603943
I still have re-occurring nightmares of being forced to write code with an Informix back end in the mid 90's!


Heh. :) I've never worked with Informix -- Oracle, SQLServer and a little MySQL, yes, but not Informix -- so I have no idea how bad it is... but you know, if it had a natural language parser, like Inform7, that'd be pretty impressive.

But my point is pretty pointless...
Ed.