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Author Topic: WOS problem  (Read 1724 times)

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Offline lempkee

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Re: WOS problem
« on: March 11, 2003, 07:19:13 PM »
this is damn hard, i havent found any documentation on this , but its very simmilar to the one kennyr is reffering to (mem access , it might even be a broken simm)

but i am pretty sure that its the EnV: variables in your api (p96 or CGX ?) also, check your w3d settings.

and a final answer is , check how much FREE rtg ram you have , and games like wo2097 can run in single buffer mode , which means it wont "EAT" alot of ram, tripple buffer require 3x times as much Rtg ram (normally thats 6.6 megs on WO2097).

good luck

PPS: if you have a voodoo setup, u may send me a personal note for a bit more specific info)
Whats up with all the hate!