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Author Topic: Demos using a GFX mode 2  (Read 2038 times)

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Offline lempkee

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Re: Demos using a GFX mode 2
« on: February 04, 2003, 01:12:48 PM »
elwood: the maiin thread works fine , go check it.

anyway it seems that you have been away for a long time, as the polygon faces that u are talking about was allready done in 98 by EX oxyrone people on both c64 and amiga (mekka 98)
the demo got like 4,5,6th place , i love it but sadly goodlooking demos won over it.

anyway making a polygon face (i guess u mean a full HEAD who TALKS and such) wouldnt impress me at all,
as this is just a matter of how low on polygons u go and adding a few frames for lips/mouth.

anyway scene demos was all about design and style (for me anyway)

dooing such in realtime, sure why not? ..but still how many polygons do u need before it looks good? is 1000 ok?  or maybe 1 million? or 50 million? , i think u need to sit back and think abit
because there is NO standards on the a1 for how and what.

anyway a 20.000 polygon face (polygons) in 50fps realtime would really impress me on a PPC amiga but then again thats because I KNOW what can and cant be done.


check the main thread and have fun-.. AnD READ "KRONOS's post"
Whats up with all the hate!