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Author Topic: creating a text adventure, but with what programming language?  (Read 16714 times)

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Offline skurk

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How about making one in AmigaGuide?  Instead of typing, you can use buttons as options.  No need to install anything in case you don't have it, just click and play.
Code 6502 asm or... DIE!!

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Offline skurk

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Re: creating a text adventure, but with what programming language?
« Reply #1 on: January 04, 2011, 01:44:01 PM »
Quote from: Karlos;603744
Yeah, that raised an eyebrow here. Perl is a hideous language syntactically (though it is possible to write clean code, it's just that nobody ever does) but you have to give it it's dues; is there anything it can't do with text strings?

Perl is a text processing monster.  I've known Perl for about 13 years now, and it is all I ever use when I need to do more complex text parsing than what's sane in a UNIX shell.
Code 6502 asm or... DIE!!

[C64, C128, A500, A600, A1200, A3000, MBP+Mini, Efika/MOS2.1, Sam440 w/AOS4.1