Anyhow, this Chunky business, what's it all about. Can someone explain Chunky to me in layman's terms?
Amiga graphics is usually arranged in bitplanes, where one bitplane is a fullscreen representation of the screen where only a certain bit of the colour values are visible. By combining bitplanes, you can get different colours. For example, to show a pixel with the colour value for palette entry 13 ($dff19a) you need one pixel in bitplanes 1, 3 and 4.
Chunky graphics can be a single array of bytes, where you poke the palette id you want to be displayed, for example chunky[(y*w)+x]=13;
Chunky graphics is generally easier to play with, especially when it comes to 3D graphics. Some even use chunky-to-planars (C2P) which uses the CPU and the blitter to convert chunky graphics to bitplanes, because -- despite being resource hungry -- it is still faster than doing the 3D graphics in planar directly.