The Communists demanded that everyone has delivered according to the possibilities and took necessary.
Well, I happen to know a thing or two about communism, and... well, just... uh, no. Stop talking.
Politics aside, and (almost) back to the thread: I like the idea of a time or size limited production; where quality isn't necessarily top priority. No reason to raise the bar too high just yet.
- How many out there are capable of making a simple game? If it's just one or two, there's no point in having a compo...
- To make things interesting for everyone, should we have a bounty? I can contribute with a couple of €'s or some old hardware.
- What set of rules, limitations? Who will decide the winner?