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Author Topic: C64 FPGA  (Read 4012 times)

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Offline skurk

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Re: C64 FPGA
« on: March 17, 2008, 07:25:53 AM »
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trekiej wrote:
@ countzero:
I understand.  I want see how new software would act.
An adjustable clock would make things interesting.  


Well, the easiest approach IMO is to modify an emulator first.  Find an open-sourced one, do some modifications with the timings and see how it behaves on a modern PC...
Code 6502 asm or... DIE!!

[C64, C128, A500, A600, A1200, A3000, MBP+Mini, Efika/MOS2.1, Sam440 w/AOS4.1
 

Offline skurk

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Re: C64 FPGA
« Reply #1 on: March 17, 2008, 12:10:37 PM »
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alexh wrote:
You cannot just "Change the clock rate" and expect anything to work. The sample frequencies for audio and the TV frequencies for video are fixed!


Of course not.  The C64 is a fine tuned piece of machinery.  That's why I suggested that he try it with an emulator first so he can see the consequences ;)

I guess, theoretically, if you *only* accellerate the CPU (say, you end up with a 100MHz 6510) you will probably be able to do _some_ things, but I suppose you can forget about games and demos that rely very much on the instruction timing.
Code 6502 asm or... DIE!!

[C64, C128, A500, A600, A1200, A3000, MBP+Mini, Efika/MOS2.1, Sam440 w/AOS4.1