Sounds great! I'd love to join, but unfortunately I don't have time to take care of my family, code demos *and* games.
I'd love to help on some small parts, though.
Just a thought: If you get a good idea for a game, split the project into as many small parts as possible. Let people assign tasks to self and see how it works out.
For example, if you were to make a simple version of tic-tac-toe, I'd probably split it up like so:
- Graphics: X and O, 16x16 pixels, 16 colors max. One red, one blue, no palette restrictions.
- Graphics: Background/board. Checkerboard-ish, 5x5 rows/cols with 16x16 gaps.
- Music: Short, laid-back, "thinking" tune. Minimum 1 minute, loops forever.
- Coding: Graphics initialization, system friendly. Must work on all chipsets/cards.
- Coding: Tic-tac-toe logic. Create a "map" in memory, let users place X or O on it, check for tie/winner.
- Coding: Graphics frontend. Use init+logic+map from above, keep track of who's turn it is, and place X or O's with mouse.
Or something like that - maybe this only works on small projects, I have no idea.
All I know is that if I had a few hours to kill, I'd maybe stop by to see if there were anything I could do.