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Author Topic: New Amiga games company - Underground Arcade  (Read 14434 times)

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Offline skurk

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Re: New Amiga games company - Underground Arcade
« on: October 16, 2007, 12:07:54 PM »
Sounds great!  I'd love to join, but unfortunately I don't have time to take care of my family, code demos *and* games.

I'd love to help on some small parts, though.

Just a thought: If you get a good idea for a game, split the project into as many small parts as possible.  Let people assign tasks to self and see how it works out.

For example, if you were to make a simple version of tic-tac-toe, I'd probably split it up like so:

- Graphics: X and O, 16x16 pixels, 16 colors max.  One red, one blue, no palette restrictions.
- Graphics: Background/board.  Checkerboard-ish, 5x5 rows/cols with 16x16 gaps.
- Music: Short, laid-back, "thinking" tune.  Minimum 1 minute, loops forever.
- Coding: Graphics initialization, system friendly. Must work on all chipsets/cards.
- Coding: Tic-tac-toe logic. Create a "map" in memory, let users place X or O on it, check for tie/winner.
- Coding: Graphics frontend. Use init+logic+map from above, keep track of who's turn it is, and place X or O's with mouse.

Or something like that - maybe this only works on small projects, I have no idea.

All I know is that if I had a few hours to kill, I'd maybe stop by to see if there were anything I could do.
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