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Author Topic: how to code a flight simulator...  (Read 1635 times)

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Offline skurk

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Re: how to code a flight simulator...
« on: June 18, 2007, 07:23:33 AM »
A flight simulator is a LO-HO-HOT of work.  Especially if you want to use vector graphics, like F-18 Interceptor.  Even trivial stuff like polygon clipping and z-buffering is a {bleep} on Amiga.

It's not impossible, far from it.  It has been done before, so it can be done again.  

It's just that it's a ridicilously big task.
Code 6502 asm or... DIE!!

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