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Author Topic: XBOX 2 to contain THREE 3.5Ghz 64bit PPC's  (Read 6517 times)

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Offline Waccoon

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Re: XBOX 2 to contain THREE 3.5Ghz 64bit PPC's
« on: April 28, 2004, 01:21:10 AM »
For crying out loud.  If this console is more than a year away, waiting for an official specs sheet can't be too much to ask.

All I can say is, they'd better do something about the game disks.  Even with a hard drive, the load times for the original XBox are too damn long.  PS2 games load pretty fast for me, and a good load-balancing engine renders a hard drive pretty much overkill.

Though, getting rid of puny, expensive memory cards would be nice.  I can't believe Sony still wants $25 for an 8MB card.  They'd be smart to move to MemorySticks for the PS3 if they really want it to be multifunction.
 

Offline Waccoon

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Re: XBOX 2 to contain THREE 3.5Ghz 64bit PPC's
« Reply #1 on: May 01, 2004, 09:57:21 AM »
Quote
If you compare the three current systems (EE, Gekko, XBox) from a technical perspective, the PS2's EE is by far the most flexible system currently available

I'm no expert on PS2, but I thought that was because Sony released their SDK's prematurely, and they were full of bugs.  If your tools suck, you have to do everything yourself.  Sony's in-house and core developers, which includes Insomniac, program almost entirely in assembly.