Welcome, Guest. Please login or register.

Author Topic: Famous Amiga uses  (Read 17513 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline guru-666

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 587
    • Show all replies
Re: Famous Amiga uses
« on: February 28, 2007, 11:14:29 PM »
LOL,
While I was working at Klasky-Csupo (early simpsons, rugrats, duckman....) doing commercials, I would walk past a cube in which there was an a3000 with a digitizer, looked like it was used for pencil test by animators up untill 2002 when I left there for another job.  The 2D animators (I was 3d) hated computers, but would use the amiga.... makes me wonder, did they not consider that sation to be a computer or did they hate amiga also?  that station may still be there.   I have also seen stacks of old amiga's (2000's and 4000's) in the storage area of digital domain in 2003 -2004, looked like old toasters, so maybe it was even used on titanic (for on set work), who knows?
 

Offline guru-666

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 587
    • Show all replies
Re: Famous Amiga uses
« Reply #1 on: February 28, 2007, 11:25:46 PM »
what did rolf's cartoon club do?
 

Offline guru-666

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 587
    • Show all replies
Re: Famous Amiga uses
« Reply #2 on: March 01, 2007, 12:04:25 AM »
well lot's of PC where used also,  All I know is a VFX sup I worked for had (has) a toaster card on his desk that he pulled from amblins farm, man those toasters there big lightwave dongles.  According to him the PC was a god send as the amigas where hard to manage, esp the farms.  The amiga where replaced ASAP.
 

Offline guru-666

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 587
    • Show all replies
Re: Famous Amiga uses
« Reply #3 on: March 01, 2007, 05:09:49 PM »
@cecilia

I totaly agree, I know I got my start on the amiga.  BTW it would apper that an hour per frame is actualy quite fast.  On Monster House it took us 1 day per frame until we got things tuned, and then still to raytrace at the stuff took hours per frame.  Amiga was huge but SGI also had some very interesting stuff going on.  BTW where are you now?