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Author Topic: Ultimate Boot Floppy  (Read 3822 times)

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Offline Oli_hd

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Re: Ultimate Boot Floppy
« on: February 19, 2007, 12:56:08 PM »
Quote
eg:-  boots into a gui  
mounts or boots CD  
allows eazy archive extraction  
works with graphics cards  
TCP/IP stack  
060 libs or ppc libs


Ermm, I dont see the point, sorry.
why would you need a TCP/IP stack? do you have a lot of internet software on floppy?
Same with the 060 and PPC, the programs designed for these CPU's wouldnt fit on a floppy.

The rest is ok.
I get the point of making a boot floppy for CD's, and if you had a small harddrive I guess you could stick your games on CD, add the mountlists for the graphics card and even TCP/IP if it was a network game but that would be on the game CD, not a floppy.

As for making the above, copy your workbench floppy then strip everything you dont need from that floppy (ed, multiview, arexx, installer, etc) then copy your graphics card files from your hdd to the correct places, same goes for the CD mount stuff and TCP/IP.
If you dont want to load workbench each time edit the startup sequence to add the mount CD0: and if you need to connect to the ISP before the game load that up too (set quiet or whatever so it doesnt just pop up a connect screen)
Easy archive extraction without the workbench? well add LHA or whatever but making a button to bring up a file select and then dumping that info to lha x is a bit much, use CLI :)
The actual program selector could be done with echo and IF commands if you didnt want a snazzy interface.