Welcome, Guest. Please login or register.

Author Topic: Open Amiga - Defining the Standards  (Read 11146 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline yssing

  • Hero Member
  • *****
  • Join Date: Apr 2002
  • Posts: 1521
    • Show all replies
    • http://www.yssing.org
Re: Open Amiga - Defining the Standards
« on: June 12, 2003, 11:16:36 AM »
I was thinking OpenGL or MESA.

Which one is supported most in AOS ??
 

Offline yssing

  • Hero Member
  • *****
  • Join Date: Apr 2002
  • Posts: 1521
    • Show all replies
    • http://www.yssing.org
Re: Open Amiga - Defining the Standards
« Reply #1 on: June 12, 2003, 12:56:21 PM »
Maybe do some sort of Dev package, where alle those tools are collected.
MOS, AOS and AROS.
Maybe do some sort of proggy, that can help with development, ie. some sort of visual tool for GUI, (could generate C code). Have a look at RapidQ for Windows, this is how things should be done, IMHO.
Just use C instead of basic

Other Libs could be a standard, and easy to use, lib to handle different soundformats, pictureformats and anims.

While we are at it, some basic 3D stuff, that uses OpenGL, but adds some more, and easy to use functions, such as texture blending, different effects, (fire, water etc.)