A travesty, would like to know why though.
This is a good observation. Hadn't really thought about it before. But I wonder if it could have something to do with how Commodore didn't have any connection to the arcade market, while the competition -- Atari and Sega -- both had a leading presence there. This could be why those companies would have to have the "flagship" versions of their arcade games on their own home machines.
In the 1980s, companies like Atari would make inferior versions of their own games for competing systems, to make those competing systems look bad. I wonder if that practice has some connection to why those god-awful Domark conversions came around in the 1990s

. Which, remember, were horrible on *every* platform ... C64, Amiga, PC...
I guess I was spoiled because I had a Lynx growing up, and there were some very good arcade conversions on that platform... best home conversions of STUN Runner and A.P.B... plus the Shadowsoft classics like Robotron: 2084, Joust, etc. All *developed* on the Amiga, just released on another platform

- t