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Author Topic: Napalm for the Amiga  (Read 6255 times)

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Offline trilobyte

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Re: Napalm for the Amiga
« on: December 04, 2009, 03:29:39 PM »
Quote from: pVC;532536
It's great looking game with massive graphics (those explosions and buildings etc were jaw dropping back then) and to get most of it you better have fast Amiga with graphics card (in Zorro3 or PCI, Zorro2 is too slow).


It played fine back in 1998 on my A2000/060 with PicassoIV... Zorro2 was not too slow in my case.

- t
Amiga user since \'96, when I could finally afford one
Commodore 8-bit since before I could tie my shoes
 

Offline trilobyte

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Re: Napalm for the Amiga
« Reply #1 on: December 05, 2009, 01:04:07 AM »
Quote from: pVC;532612
In what resolution did you play it? In my opinion the game deserves the 640x512 resolution and it's total waste of its potential playing it in low resolution :) Gfx is let down too much in lowres... not to talk about viewing area.

On my A1200 with 060/66MHz and CV64/3D in Zorro2 it wasn't playable on 640x resolutions and I found 480x360 to be the best compromize between the speed and visibility/looks. On A4000/060 with PIV (Zorro3 of course) it was fast on 640x resolution. And now it really flies on my A1200 with 060/60MHz and Voodoo3 in Mediator.


I don't recall but I'm sure I didn't go below 640w.  I probably did 800x or 1024x to show off to my friends.  :)

- t
Amiga user since \'96, when I could finally afford one
Commodore 8-bit since before I could tie my shoes
 

Offline trilobyte

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Re: Napalm for the Amiga
« Reply #2 on: December 06, 2009, 06:32:59 AM »
Quote from: Damion;532782
Out of curiosity I gave the demo a try, it's totally playable at 640x480 with an A2K/PIV/060. BUT - at least here, the CV3D was a lot slower than the PIV in Z2 mode for some reason... up to 1.5 MB/s as far as raw bus transfer (measured with bustest and cgxbenchmark).


I think A2000 compatibility was included on the CV64/3D as more of a marketing ploy than anything else.  The ScanDoubler didn't work with OCS/ECS, and the card just didn't perform well.  Only the PIV had a jumper to scale back to 2 MB bus allocation, so to not interfere with the 8 MB ZorroII RAM limit.  In general, the CV64/3D was not great on Zorro2, and a lot of people don't seem to realize that.  Glad you do!

- t
Amiga user since \'96, when I could finally afford one
Commodore 8-bit since before I could tie my shoes