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Author Topic: MorphOS 2 vs. AmigaOS 4.1 (pros/cons)  (Read 16819 times)

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Offline Fab12

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Re: MorphOS 2 vs. AmigaOS 4.1 (pros/cons)
« on: November 10, 2008, 01:07:46 AM »
@Varthall

like piru said, geekgadgets environment allowed all that for years (or even decades now).

Some time ago, I even gave a try at recompiling X11 server, Enlightenment and GTK2 toolkit (which is the main dependancy for applications like abiword or gnumeric) to evaluate how usable it would be. While it mostly worked correctly, it felt really alien to the system, and quite slow, especially with the original X11 server. Xami X11 server (68k) is way faster.

So, after seeing that, i really thought it was useless to ""port"" x11 apps that way. That would be wasted efforts IMO.

Just some screenshot showing GTK2 demos, to "backup" my claim: http://fabportnawak.free.fr/gtk2.png :)
 

Offline Fab12

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Re: MorphOS 2 vs. AmigaOS 4.1 (pros/cons)
« Reply #1 on: November 11, 2008, 01:19:56 PM »
Xeron,

about new or updated software on OS4, if we exclude half-assed sdl ports, x11 recompiles and dumbo gui frontends for a few programs, does the word "often" still apply? :)
And don't get me wrong, on morphos too, there are also often some sdl game ports, which is not wrong, but doesn't prove anything, since it's usually a 5minutes-1hour job.

It's also funny you say morphos had a big head start... Let me remind you that unlike OS4, almost everything had to be rewritten or largely fixed/adapted (aros stuff).