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Author Topic: creating a text adventure, but with what programming language?  (Read 16711 times)

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Offline persia

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So in saying something molests a donkey does that make that something good or bad?  I'm not real good with contemporary Americanisms...

Quote from: yakumo9275;603687
inform7 sucks ass. Dont know if the gui/front end is ported to amiga classic, but since it outputs inform6... but without the frontend inform7 is useless

and the inform6 compiler is pretty basic ansi c it should build just fine on the miggy if one cant find any ports of the i6 compiler.
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Offline persia

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Re: creating a text adventure, but with what programming language?
« Reply #1 on: January 05, 2011, 03:31:51 AM »
So does yakumo9275's reference to bestiality mean he likes it or not?  

Quote from: EDanaII;603930
I dunno... I'm finding the natural language approach to Inform7 rather intriguing. I don't know that it'll amount to anything, but it's still a rather interesting solution for the subject matter.
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What we\'re witnessing is the sad, lonely crowing of that last, doomed cock.