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Author Topic: Benchmark on 800 mhz system  (Read 3626 times)

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Offline persia

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Re: Benchmark on 800 mhz system
« on: June 30, 2009, 05:35:31 AM »
Ah, great, last century tech.  Why not compare it to something modern that runs at about the same speed?  How about an iPhone 3GS?  600 MHz ARM’s v7 Cortex with PowerVR SGX GPU and 256 MB RAM.  

Makes that SAM board look a little weak I'd say....

Quote from: Seiya;513796
hi
i have made a bench on P3@800 with Quake, GLQuake, Quake2 Quake2GL and Quake 3 Arena

i are interested to see a benchmark on AmigaOne, uA1 and Sam440 at 800 mhz or 667 with this games.

if you are interested here the rules:

Quake (640x480, 800x600):
timedemo demo2

GLQuake (640x480, 800x600, 1024x768)
timedemo demo2

glquake in 800x600 with command glquake.exe -width 800
glquake in 1024x768 with command glquake.exe -width 1024

Quake II (software and GL) (640x480, 800x600, 1024x768)
Timedemo1
map demo1.dm2

Quake ARENA (all details - 32bit textures, 32bit resolution, trilinear filtering and vertex lighting)
in 640x480, 800x600, 1024x768 and 1280x1024

timedemo1
demo demo001
[SIGPIC][/SIGPIC]

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