As we all know, there is a scanline that moves in the monitor and each time it passes the whole screen, display is updated.
Problem is, this scanline effects the moving objects on screen: Like mouse pointer, solid moving windows, ... everthing.
On AGA usually scanline movement is timed so good that it seems to stay in one place not effecting the movement of objects, reulting in very smooth animation.
If scanline movement could be kept from moving rapidly on screen and stayed at the bottom of screen, this would not happen on RTG screens.
Here if I set my AGA output to a 60hz one, and also set my CGX refresh rate to 60hz and do a bit finetuning with CGXMODE, I get that smoothness again.