Welcome, Guest. Please login or register.

Author Topic: Aq, a new breakout clone  (Read 2332 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline aseq_Topic starter

  • Newbie
  • *
  • Join Date: Aug 2006
  • Posts: 1
    • Show all replies
    • http://www.aseq.de
Aq, a new breakout clone
« on: August 27, 2006, 03:43:09 PM »
You can find out about this upcoming game, Aq, a breakout clone currently in development. When finished you will be able to download it.
  The game uses SDL and various SDL related libraries.
  The intention is to be able to run it on any platform which supports SDL. Specifically it  will run on pc x86 linux, powerpc linux, morphos and classic amigaOS. It is as of yet  undetermined if this project will be released as open source or closed source.

In any case, the game as such will be free and will arrive with a few levels included.
  Additional levels can then be bought for a reasonable fee, and you could also create  your own.
Its progress can be seen here: http://www.ownaq.com . There is a cute bouncing ball demo, released under the gpl, with some neat AI (yeah right), which can be downloaded.
 

Offline aseq_Topic starter

  • Newbie
  • *
  • Join Date: Aug 2006
  • Posts: 1
    • Show all replies
    • http://www.aseq.de
Re: Aq, a new breakout clone
« Reply #1 on: August 29, 2006, 11:22:28 AM »
Thanks for the feedback...

"By the way do you seriously expect people to pay for extra levels for a Breakout clone?"

I have few expectations regarding financial gain, obviously, it is not my motivation. I'd say if the game is fun enough and the levels likewise... See it as a donation with which you get something in return if you like. I haven't yet decided what to do exactly in this regard.

"Want a OS4 version aswell? , pm me."

Thanks, I have to focus on getting it finished. And if life is getting in the way, as it usually does, it is hard to tell when that will be. After that I sure will be happy to get it ported to os4 for example. If it will be open source that shouldn't be a problem at all though.

"BreakOut has been done ad naseum. That's all I'm going to say."

I know, but I don't care. The most fun games are overdone a lot. It doesn't make them any less fun. In my opinion there can never be too many clones of a good game concept (see tetris). Originality I don't attempt, playability I do. If it will not be playable I'd be the first to admit it.