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Author Topic: Quake III on MorphOS (details turned up = slow down)  (Read 8071 times)

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Offline kickstart

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Re: Quake III on MorphOS (details turned up = slow down)
« on: September 27, 2010, 09:33:42 PM »
gfx ram always help but on the requirements talks about 8mb of gfx memory.
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Offline kickstart

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Re: Quake III on MorphOS (details turned up = slow down)
« Reply #1 on: September 27, 2010, 10:01:27 PM »
Quote from: XDelusion;581605
I'm really starting to wish I'd never bought the eMac and would have held out for better hardware in future versions of MorphOS.

Now if I want to experience MorphOS in all it's glory I have to buy new hardware and a new key file.

I was thinking in classic Amiga terms, thinking anything above 2Mb or GFX RAM would carry me through the day. I never expected this. :/


Or you can play quacke3 on your old pc at full speed and use morphos for other funny things (i supose)
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Re: Quake III on MorphOS (details turned up = slow down)
« Reply #2 on: September 27, 2010, 10:07:45 PM »
heheh...Thats on ultra quality gfx mode, you need at least 128mb
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