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Author Topic: Magic Engine for AmigaOS?  (Read 6396 times)

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Offline Orgin

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Re: Magic Engine for AmigaOS?
« on: November 04, 2002, 01:22:47 PM »
Steffen posted this on Ann:

" The PC-Engine was a game-console introduced to the market in 1987 (with new games appearing till 1997 actually). At the launch it was the direct competitor of the NES, but of course the NES had absolutely no chance against the superior graphics of the PC-Engine. Still it was never really successful outside Japan.
Some technical Data:
CPU = HU6280 7.16 MHz
Video RAM = 64 KB
Graphics Resolution = 256x216 (320x256 for TurboGraphX 16)
Colors: 256 of 4096 (Sprites and Background could choose independent
colors, bigger-than-screen Sprites were possible and often used actually)
Sound: 6 Channels
CD-ROM Support: CD-ROM Expansion released in 1988
Technically it could easily beat the MegaDrive, but had some trouble with
coping with the SNES once this was released (due to the custom chips of the SNES).
Most famous title is probably R-Type/R-Type 2 (the Amiga versions of these
titles are only ports from the PC-Engine versions, no "original" Amiga games, though many people think this).
The PCE was especially good as to 2D-Shooters, and later on (japanese-language, so uninteresting for Europeans) RPGs.
On Amiga right now it is only supported by DarcNES (and DarcNES has
no Sound-Support for PCE, also it only supports the "base" PC-Engine,
no support for TG16 and for CD-ROM-titles).
This Magic Engine at the earlier mentioned URL is the best Emulator
available for PCE (available on Windows, Linux and MacOS currently).
Steffen Haeuser"
Mooh?