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Author Topic: Scrolling 2D: why so good on Amiga?  (Read 6536 times)

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Offline meega

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Re: Scrolling 2D: why so good on Amiga?
« on: April 12, 2010, 02:21:44 AM »
Quote from: Karlos;552707
Actually, wasn't the amiga hardware scrolling capable of "sub pixel" scroll precision by using high-res (or super high-res on later hardware) pixel timing with a low-res bitmap? Or did I just dream that one time when not very well?


You might have been dreaming, I don't know. Were you asleep at the time?

I can imagine that it might work for horizontal scrolling, I'm no expert on the coding there though, but Lo/Hi/SuperHi-res screens all have the same number of lines... (Lacing excepted, of course, but that just doubles them all, so again they're the same).
:)