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Author Topic: Why we dont have GAME development contests  (Read 18292 times)

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Offline AJCopland

Re: Why we dont have GAME development contests
« on: December 09, 2009, 05:02:06 PM »
Quote from: DIBBEERZ;533120
I wish the Amiga had a super active game making scene

:(

16 bit coders went back to the 8 bit scene banging hardware old amiga owners come back for amiga os like aros like havin a vw camper with a saburu engine its just cool i duno to fit real slimed down code into 64k is a challenge or the boot block of a amiga floppy we dont need all this c++ nonsence i say bring back kseka assembler with a ramdisk an cygnes ed thats all u need ! oh an dpaint an a tracker prog ! oh hang on thats the demo scene or real amiga game writers ![/QUOTE]

You'd probably love some of the stuff done by Inigo Quilez:
http://www.iquilezles.org/
and other demo coders, you can still do 4k demos on PC using OpenGL/DirectX.

Although I admit that is slightly off topic ;)
Be Positive towards the Amiga community!
 

Offline AJCopland

Re: Why we dont have GAME development contests
« Reply #1 on: December 09, 2009, 05:03:11 PM »
I really like the sound of this idea, setting limits and themes is also a good way of getting people to think outside of those limitations. Wish I had time to join in!
Be Positive towards the Amiga community!