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Author Topic: Emulating OCS, ECS, or AGA chipsets  (Read 3853 times)

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Offline AJCopland

Re: Emulating OCS, ECS, or AGA chipsets
« on: May 13, 2007, 12:58:38 PM »
@mel_zoom
Rendering programs, anything using a lot of ram image editors etc, sound editing progs etc. Anything that take things and applies large batch style processes to them etc.

Games etc it won't matter to in most cases, with faster new hardware you'd possibly see less chugging than on a standard amiga chipset, but you also might get the game running at many multiples of the original speed if it hadn't been coded to avoid that.

Then there's compatibility issues with emulated hardware. UAE is pretty good at dealing with most of them but there's still a few.

Andy
Be Positive towards the Amiga community!
 

Offline AJCopland

Re: Emulating OCS, ECS, or AGA chipsets
« Reply #1 on: May 13, 2007, 01:48:22 PM »
I disagree with nothing you've said. You just asked so I just pointed it out ;)

Andy
Be Positive towards the Amiga community!
 

Offline AJCopland

Re: Emulating OCS, ECS, or AGA chipsets
« Reply #2 on: May 13, 2007, 02:55:13 PM »
Ah I see, then I'd have to hazard a guess at genlocking or other video signal work. Stuff that actually utilised the Amiga's rather unique/oddball video synced hardware for TV work.

Though you can get video editing hardware for the PC/MAC etc it may be that people want to use the Amiga software to do it. Now we'd need someone who's used that kind of stuff to chip in :-D

After all you might be able to emulate it in software but without the hardware there'd actually be nothing to interface too.

(if you hadn't noticed I am just being the devils advocate in this debate ;-))

Andy
Be Positive towards the Amiga community!