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Author Topic: For sale : Subway clockport USB  (Read 13541 times)

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Offline Blinx123

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Re: For sale : Subway clockport USB
« on: December 20, 2012, 10:03:05 PM »
Talking about rarity.

Both, the Blizzard SCSI Kit IV and Micronik Z3i are considered pretty rare. Yet both are sold for considerably less than what is being asked here for this not at all too rare Subway USB.

Anyways. Perhaps it's time to think about a new set of rules for the marketplace. Something similar to what Amibay does (e. g. "don't ask, don't tell"), but solely restricted to the marketplace.
Sam: \\"You crack me up little buddy\\"
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Offline Blinx123

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Re: For sale : Subway clockport USB
« Reply #1 on: December 20, 2012, 10:46:11 PM »
Quote from: psxphill;719833
If you're in love with the Amiga, then USB is not relevant. We didn't need it in 1986, why should we need it now?


More like: If you love the Amiga, spare it from the unnecessary overhead.

But seriously. What do people need USB for their Amigas these days? Mouse and keyboard are better plugged in using PS/2. Printers and external HDDs are also kind of useless, if you don't have like hundreds of gigabytes of content and are restricted to a really slow internet connection or don't have a spare CF.
Sam: \\"You crack me up little buddy\\"
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Offline Blinx123

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Re: For sale : Subway clockport USB
« Reply #2 on: December 21, 2012, 01:16:15 AM »
Quote from: AmigaClassicRule;719855
:D The good news I only use the USB port when I want to transfer something or use the external USB CD to run games on CD. But other than that when I do not need to use the port all devices are removed from it.

Good luck with that one.

As ChaosLord said, it really produces a tremendous amount of overhead.
I don't think they made it purposely so, btw. The sad truth is that 9 out of 10 hardware/software engineers are vastly incompetent. Been that way ever since computers went past the 1GHz barrier (perhaps even a bit earlier)

Lastly. Your statement about the C64 made me choke a little.
The C64 is incredibly versatile. More so with the current wave of new hardware (can you say Chameleon?)
Sam: \\"You crack me up little buddy\\"
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Offline Blinx123

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Re: For sale : Subway clockport USB
« Reply #3 on: December 21, 2012, 12:00:10 PM »
Quote from: som99;719874
Haha ;) I am lucky enough to have a good one who understands my computer interest, but we have had a quite big chunk of recent expenses, married 3 months ago, honeymoon 3 weeks ago and I spent a lot on PC parts recently. So I'll take it easy until Xmas is over at least :)


My condolences ;)
Sam: \\"You crack me up little buddy\\"
Max: \\"I love you Sam\\"
 

Offline Blinx123

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Re: For sale : Subway clockport USB
« Reply #4 on: December 21, 2012, 07:40:29 PM »
Quote from: AmigaClassicRule;719860
Chameleon is only one major hardware upgrade and as I am aware of it, it is simply another means of replacing the original disk drive, making transfer of games easier to it and being a stand alone commodore 64.
 
However, major and many different hardware upgrades such as increase of RAM, provide upgrade to the sound and graphics and other upgrades are not as versatile as the Amiga is. Maybe there is no need for it in C64 as there will be no software ever developed for it...


No offense, but ignorance much?
Amiga users dream of the kind of support the C64 still receives.
There are like 5-10 new games released for it every year and tons of great software.

Quote

but then again it lacks in many hardware upgrade as Amiga does. With classic Amiga if I wish to enjoy using it for more than what Commodore Inc Intended for...I have this option and there is benefit in return because I can enjoy the media of it more than say C64.


The C64 got the SuperCPU, the Chameleon and many more upgrades.

Quote

If I wanted to watch movies in C64 for example I cannot and will never be able to


http://www.youtube.com/watch?v=QATUjaFYbJ4

It can do video plenty fine.
Audio is were the troubles lie.

 
Quote

Perhaps USB on classic Amiga is slow, but maybe I can get something out of it on a 68060 at least.


It's still performance wasted on luxury.
I dare say you can't play games like Quake or Duke 3D from USB, since the USB protocols produce too much overhead.
Sam: \\"You crack me up little buddy\\"
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Offline Blinx123

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Re: For sale : Subway clockport USB
« Reply #5 on: December 22, 2012, 12:05:37 AM »
Quote from: AmigaClassicRule;719945
Hey do not get me wrong I LOVE COMMODORE 64 to the tea...but you are right I am ignorant on that matter. You couldn't by any chance direct me to the website where new games (5-10) come out to it, could you? I wouldn't mind downloading new stuff for the C64.

Heck if it comes to a lot of new games I wouldn't mind buying the original hardware's again!!


Well. Most of the new games can't be downloaded for free. They're available for a price. Either as downloads or fully packaged product.

There's a whole host of publishing companies.

Your best bet is to follow this thread.

http://www.lemon64.com/forum/viewforum.php?f=6&sid=933d1f7253778345f866fd8c35bcba04

Names that will commonly appear are RGCD, Protovision,  Psytronik Software, and Flimsoft (although that last one I don't really like, as he's made a huge fuzz about his whole business and created infightings that lasted for a total of two weeks and almost got some of us banned).
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Offline Blinx123

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Re: For sale : Subway clockport USB
« Reply #6 on: December 22, 2012, 01:23:20 AM »
Quote from: AmigaClassicRule;719952
Question! What about Amiga classic? Are there a community out there making 5 to 10 games a year commercial for Amiga classic?

I don't think so.
There used to be, but not anymore.

It's also a lot more work to develop 5-10 Amiga games a year.
C64 games are rather easy to make, once you've figured out ASM. Graphics only take a few hours rather than days. For me, the hardest part was always the audio.

Of course, the Amiga is a lot easier to code for, since there are tools like AMOS, Gamesmith (C/ASM), Amiblitz, AmigaE, TADS, Storm-C and the likes, whearas C64 developers are basically restricted to ASM and BASIC* (there are some nice and easy tools like SEUCK or Game Creator, but none can be really used for a commercial quality title. Although a bunch of people tried just that in the past and ended up selling not quite a lot of copies).

*There are also a bunch of C compilers like CC65 or Power C, but I wouldn't advise their use. 64kb isn't quite a lot of memory.
« Last Edit: December 22, 2012, 01:37:38 AM by Blinx123 »
Sam: \\"You crack me up little buddy\\"
Max: \\"I love you Sam\\"