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Author Topic: Games that you wish had Amiga versions?  (Read 13006 times)

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Offline save2600

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Re: Games that you wish had Amiga versions?
« on: November 22, 2010, 06:50:30 PM »
Return Fire, Sim Farm and some of the others mentioned - especially a modern CD-ROM based Wing Commander & Doom of course. Had the Amiga done a better job of keeping up software wise, *we* (wife at the time really wanted Sim Farm) would have either not jumped ship to a 386 or would have put off a clone purchase until several years later. Hell, I might not have EVER gone to the dark side for a bit had more games been released.

Other titles I would have liked to had seen would be official licensed arcade perfect ports of vintage arcade games. Donkey Kong, DK Jr., Dk III, Omega Race, Centipede, Galaga,Tempest, Zoo Keeper, Ms. Pac-Man, Tutankham, stuff like that. The shareware and homebrews have never been able to really satisfy. The translations of some of the games though we had back in the day *were* excellent: Qix and Bomb Jack come to mind. R-type also I guess. For such a capable gaming system as it was/is, Amiga should have had more console-friendly titles too w/ an enhanced controller right away. Something with at least 2 discrete buttons, but really - Amiga should have had a CD32 like controller right off the bat so developers could have taken advantage of it. Ironic that a next gen computer was (mainly) using Atari 2600 style controllers most its life  :(

And for that matter: games/software on floppy. CD-ROM should have been better integrated and pushed with the Amiga. Excellent platform for it and you can't help but wonder *IF* CD-ROM was more of a standard, the Amiga more than likely *would* have had more clone conversions. Lots of ifs here, I know - but jeez, some of these concepts seem so simple today and we're not just talking hindsight being 20/20 either. Every time I pick up a classic Amiga mag, the same message is resonated: c'mon Commodore, market your machines AND get that blasted CD-ROM technology into more peoples hands.
« Last Edit: November 22, 2010, 06:58:47 PM by save2600 »
 

Offline save2600

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Re: Games that you wish had Amiga versions?
« Reply #1 on: November 23, 2010, 04:19:06 PM »
Quote from: Arkhan;593839
it would have been neat if the Japanese world developed amiga games.  
I absolutely loved Final Fantasy 3 AND ChronoTrigger on SNES. Would have been all over that on the Amiga had they been released.

BTW: what would you all say were some of the Amiga's better Final Fantasy-like RPG's? (ie: easy to get into, characters walking around a 2D map, great fighting scenes and excellent music score)
« Last Edit: November 23, 2010, 04:50:10 PM by save2600 »
 

Offline save2600

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Re: Games that you wish had Amiga versions?
« Reply #2 on: November 23, 2010, 07:58:25 PM »
Castle Wolfenstein - the original with nicer graphics, sound effects and music. Always wish this would have been updated for a modern console or Amiga. Instead, it went 3D and well... yeah.  :(
 

Offline save2600

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Re: Games that you wish had Amiga versions?
« Reply #3 on: November 23, 2010, 11:48:15 PM »
Quote from: koshman;593888
@ save2600: visually, the overworld sections of Amberstar and Ambermoon are similar (and maybe better done IMO), they also have kickass battle system, but not easy to get into more like hardcore RPGs...

Thanks Fishy_Fiz and Koshman,

I checked out Amberstar, Speris Legacy, Legends and Dragonstone just now. Amberstar looks more like what I'd be after, but shoot... was kind of expecting some full screen action and better controls  :lol:  Even still, looks to be a great game.  This is really it for Final Fantasy-like games?  What a disappointment. Dragonstone looks to be a nice Zelda clone though with good graphics though and as a bonus, looks like you can use a 2-button joystick too!

Well, we always have games like Drakkhen, Ultima's & the various AD&D's for a more "hardcore" RPG experience at least.
« Last Edit: November 23, 2010, 11:59:07 PM by save2600 »
 

Offline save2600

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Re: Games that you wish had Amiga versions?
« Reply #4 on: November 24, 2010, 12:48:15 AM »
Quote from: commodorejohn;593976
Well, Final Fantasy/Dragon Warrior-style RPGs didn't really hit it big until the mid-90s, and by that time Commodore was already in its death throes.

Nah, late 80's, early 90's is more like it - right when Amiga was most popular and dare I say "flourishing". First Final Fantasy came out in '88 - Final Fantasy III was in '91-'92 (they were big right off the bat). And there were dozens of clones in between then. Early to mid 90's, we sure got a lot of great games. Amiga was still pretty BIG then. '96-'97 is when it all started going downhill gaming and support wise. The stuff that was coming out was great, but too few and far between.  

Someone else mentioned the X68000 platform as well as the fact Japanese programmers simply weren't paying attention to Amiga and that must have been the real problem as most of the U.K. were too busy with their obsession with floaty, silly, colorful platform games.  :rant:  :roflmao:
« Last Edit: November 24, 2010, 12:50:31 AM by save2600 »