@redrumloa
I haven't experimented with it much, but the Wipeout demo used Warp3D without any issues. From your comment I don't know if you realize that we've had Warp3D working on OS4 for years.
Some games rely on Warp3D features that don't exist on OS4. I know that indirect rendering was removed as StormMESA requires it to work. Indirect rendering never game any performance advantages.
I expect that this will be solved eventually.
Hans