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Author Topic: Developer strikes it rich with iPhone game  (Read 6440 times)

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Offline Hans_

Re: Developer strikes it rich with iPhone game
« on: November 23, 2008, 02:38:42 PM »
To be honest, if I had a Mac and an iPhone, I'd download the SDK and try it out, just to see what happens. However, I don't even have a Mac.

Hans

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Offline Hans_

Re: Developer strikes it rich with iPhone game
« Reply #1 on: November 23, 2008, 03:12:55 PM »
Quote

bloodline wrote:

You don't need an iPhone, the SDK has a built in iPhone emulator to allow quick testing... if you have a "hackintosh", you can give it a spin too... I think as a coder you would enjoy it!


I'll check that out when I have time.

Hans

Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner.
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Offline Hans_

Re: Developer strikes it rich with iPhone game
« Reply #2 on: November 23, 2008, 05:01:00 PM »
Quote

AJCopland wrote:
Quote

Hans_ wrote:

I'll check that out when I have time.

Hans


If you've got a penchant for silly maths (vector) it's even got a VFPU and theres a handy vector/matrix math library (vfp) for it too :-D

Good for all kinds of 2d/3d gfx processing, animation, physics etc effects!

Andy


Yes, I have a thing for vector mathematics, 3D graphics, etc. (have a look at my website). Unfortunately, OSx86 won't work on my Acer Ferrari 4000 laptop, so it will have to wait.

Hans

Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner.
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Offline Hans_

Re: Developer strikes it rich with iPhone game
« Reply #3 on: November 23, 2008, 05:37:11 PM »
Quote

Ilwrath wrote:

Now, coming back around to the article... Sure, it's wonderful you can code an app or game and make a few bucks on a handheld platform.  To me, it's interesting to consider why developers can make money on an iPhone app, and not a PC/Mac/Linux/Console, and what changes that might lead to software development, and platforms in general, in the future.


Right now, I think that everything is shiny and new, and people will pay a dollar or two for pointless gimmicky things. I remember seeing someone with an iPhone show off little apps that did things such as turn your phone into a fake lighter, complete with a wrist-flick to light up. I also saw people get amazingly competitive with this bubble-wrap popping game in which you basically thump your (or someone else's ;-) ) iPhone to bits with your fingers, trying to pop as many bubbles within a few minutes as possible. You can't do stuff like that on a PC because there's no multi-touch screen, and no accelerometers (for the lighter thingie).

Once people get bored of these things, making money off iPhone apps will probably require more effort. It sounds like the guy that this article talks about did put in a fair bit of effort.

Hans

Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner.
https://keasigmadelta.com/ - see more of my work