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Author Topic: Porting Games To Amiga os4/4.1 platforms  (Read 8345 times)

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Offline Hans_

Re: Porting Games To Amiga os4/4.1 platforms
« on: October 16, 2008, 07:40:06 PM »
@billt
Quote

billt wrote:
That's why we need unreasonable groups like Hyperion to get permission and do the work instead of the development companies themselves.


Correct. So basically, if you can get a company's permission to port it yourself, it might happen. To do this, you'd have to sign a contract and promise to not bug them about any issue in the source-code whatsoever.

I personally hope that people will work on creating their own games.

Hans
Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner.
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Offline Hans_

Re: Porting Games To Amiga os4/4.1 platforms
« Reply #1 on: October 17, 2008, 03:40:13 PM »
@Methuselas

There's nothing wrong with porting old games for now. For example, the writer of Virtual Grand Prix 2 expressed an interest in creating an Amiga OS 4.x port a few years ago. The original VGP was an Amiga game. I remember being amazed at what my lowly A1200 030 could do. Anyway, he might not have the time to port it himself, but someone might be able to convince him to let someone else port it.

Hans
Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner.
https://keasigmadelta.com/ - see more of my work
 

Offline Hans_

Re: Porting Games To Amiga os4/4.1 platforms
« Reply #2 on: October 18, 2008, 11:34:52 PM »
@Methuselas

What's amazing about SpotUP is that he isn't really a coder. He just has an amazing ability to adapt makefiles and get all the dependencies working. He's learning, of course, but porting a big commercial game would be a bit beyond him.

Gebrochen sounds like he's actually going to have a go at creating something himself, together with a colleague. If so, I'm fine with that.

Quote

The days of 3 or 4 guys coding a great game in a garage are over.


Really? Isn't that what the Torque game engine and others like it are geared toward? The "Indie" developers. Interestingly, Torgue is produced by garagegames. It's just a pity that TGEA and their other newer engines are Direct-X only.

Hans
 
Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner.
https://keasigmadelta.com/ - see more of my work