@Methuselas
What's amazing about SpotUP is that he isn't really a coder. He just has an amazing ability to adapt makefiles and get all the dependencies working. He's learning, of course, but porting a big commercial game would be a bit beyond him.
Gebrochen sounds like he's actually going to have a go at creating something himself, together with a colleague. If so, I'm fine with that.
The days of 3 or 4 guys coding a great game in a garage are over.
Really? Isn't that what the Torque game engine and others like it are geared toward? The "Indie" developers. Interestingly, Torgue is produced by
garagegames. It's just a pity that TGEA and their other newer engines are Direct-X only.
Hans