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Author Topic: iOS game made by Amigians (SoB parallax)  (Read 6391 times)

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Offline hbarcellosTopic starter

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iOS game made by Amigians (SoB parallax)
« on: June 30, 2011, 10:10:19 PM »
Hello all, just wanted to announce a game that I'm launching for the iOS platform.
It's called Thor Runes 2+ Blitz.
Coding by me, graphics by Daniel Thomas and music by OJ Oscillation (original title)
http://www.remix64.com/member/oj_oscillation/

Daniel re-created "FROM SCRATCH", Shadow of the Beast 1 Parallax graphic layers at menu screen and the "About box" was created as a Workbench 1.3 window!




It's already "In review" by apple. I can give some free download codes to the community.

I'll post the link and a promo video as soon as it's released.
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline hbarcellosTopic starter

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Re: iOS game made by Amigians (SoB parallax)
« Reply #1 on: July 01, 2011, 11:08:00 PM »
Quote from: Retro_71;647814
Looks great makes me almost want to get an Apple product.. :lol:
Love to see some of your code.
Grats hope you make heaps of money

Well, it was just approved by Apple.
Here it is:
http://itunes.apple.com/us/app/thor-runes-2-blitz/id442153222?mt=8




Quote
THOR has fallen, leaving an opening in the Norse Pantheon. Become a Demigod and wage war facing human mortality in spectacular arena to ascend back to eternity.
in this real-time addictive puzzle game, you control Thor, the Norse God of THUNDER and fight against Greek Gods, earning runes and potions, defeating god challenges to become one with your inner awesomeness.

Thor Runes 2+ Blitz™ is an innovative puzzle game that perfect balances match-3 and dropping blocks concept creating an unique gameplay experience that will keep you entertained for hours to come. Thor Runes 2+ Blitz™ presents you a simple and addictive game format that's both easy to learn but hard to master. Its pick-up-and-play experience can be enjoyed by people from almost any age group or skill level and can quickly became a pleasant daily ritual. A break from your daily activities.

★★ Highlights ★★

◉ Two game modes: STORY AND RAGNARÖK
◉ GAME CENTER Leaderboards and Achievements
◉ Accelerometer TILTING drop
◉ SHAKE-2-SCRAMBLE potion
◉ PARALLAX scrolling inspired by Amiga’s™ Shadow of the Beast™
◉ IMMERSIVE Music & Sound Effects designed by the great Amiga™ composer OJ Oscillation
◉ LAST HOPE mode
◉ Elements COMBOs: AQUA, EARTH & FIRE
◉ CASCADE combos
◉ GAME SAVED anytime
◉ Simple but SKILLFULL touch controls
◉ PAUSE/OPTIONS menu during game

Thor Runes 2+ Blitz isn't your typical puzzle game. It’s puzzle reinvented.

★ Info ★

- Coding by Muffie
- Graphics by Daniel Thomas and © by hbStark
- Title Music © OJ Oscillation
- In-game Music © Matt McFarland
- Hades and Ragnarök graphics by DiosBoss

- Parallax scroll at the menu was heavily inspired by the Amiga version of Shadow of the Beast™. Nevertheless, it was completely redesigned from scratch without any kind of usage of third part Intellectual property.
« Last Edit: July 02, 2011, 12:05:41 AM by hbarcellos »
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline hbarcellosTopic starter

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Re: iOS game made by Amigians (SoB parallax)
« Reply #2 on: July 02, 2011, 12:04:28 AM »
Quote from: Retro_71;647814
Love to see some of your code.

It's only objective C with "texture2d" class adapted from Moon Lander and SoundFX class made using OpenAL!

Here's part of the code (WARNING, wild coding below) :) :
Code: [Select]

if (!bColorSwap)
{
[txPedras[nCor] drawAtX:32+16+32*nPx y:(32+16+32*nPy)+fSmoothScrollY scale:1 angle:0 alpha:1];
if (nCor2!=99) [txPedras[nCor2] drawAtX:32+16+32*nPx y:(32+16+32*(nPy-1))+fSmoothScrollY scale:1 angle:0 alpha:1];
}
else
{
[txPedras[nCor2] drawAtX:32+16+32*nPx y:((32+16+32*nPy)-nSwapPos)+fSmoothScrollY scale:1 angle:0 alpha:1];
if (nCor2!=99) [txPedras[nCor] drawAtX:32+16+32*nPx y:((32+16+32*(nPy-1))+nSwapPos)+fSmoothScrollY scale:fsizeSwap[nsizeSwap] angle:0 alpha:1];

nSwapPos+=2;
nsizeSwap++;
if (nSwapPos>32) bColorSwap=FALSE;
}
fSmoothScrollY+=fSmoothScrollInc;




Quote from: Retro_71;647814
Grats hope you make heaps of money


Very unlikely. Hopefully it will pay for the graphics, that were not cheap!
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline hbarcellosTopic starter

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Re: iOS game made by Amigians (SoB parallax)
« Reply #3 on: July 02, 2011, 04:00:25 AM »
PM sent. Looking forward to check the review! :)
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline hbarcellosTopic starter

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Re: iOS game made by Amigians (SoB parallax)
« Reply #4 on: July 02, 2011, 12:26:15 PM »
Quote from: Merax;647936
Hah, what is it about Amiga users and Viking themed iPhone games?

Hopefully you'll get featured on New and Noteworthy - that gave us a big sales boost.


What have you done after your game was approved?
Have you contacted several game review websites asking for a review and sending free codes? I saw your your video, it's only 6k visits. So, maybe the video is not doing the difference.
Have you paid for any review? Those websites can ask for a lot of money! :(

Well, anyway, do you want to exchange free codes? :)
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline hbarcellosTopic starter

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Re: iOS game made by Amigians (SoB parallax)
« Reply #5 on: July 04, 2011, 12:38:40 AM »
Game is selling way below my expectations. I probably messed up with the keywords, because some other ones that I have launched in the past (worst than this one) had better launch sales.
I think I'll try to submit a new version with better name and keywords plus creating a fancy website (tough part, I really HATE anything related to web coding) before spamming free codes to free review sites.

I'll buy your game too. I collect all "Amiga related" SW on the app store.


*PS* How ward it would be to port iOS games to the Amiga? Are you using a framework like Cocos2d? I'm using Texture2d that I adapted from Moon Lander + OpenAL for sounds.
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline hbarcellosTopic starter

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Re: iOS game made by Amigians (SoB parallax)
« Reply #6 on: July 04, 2011, 03:14:22 AM »
I think you probably could, but...
Advertise on an Amiga only forum does not seems like a good idea.
How many we are here? 5.000?
Oh, wait, let me check how many views on my thread: ~448.
If 5% of views (HUGE %) would be transformed in sales, I would get around 25 sales

25 sales * 0,7 cents (my earnings per copy) = 17.5 USD!

That's probably not worth not even my time writing this email.

...or, I was just happy to HONOR Amiga on the game with Beast inspired Parallax and an About box created with a Workbench 1.3 window...

17.5 USD! Hmmmmmmm...
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline hbarcellosTopic starter

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Re: iOS game made by Amigians (SoB parallax)
« Reply #7 on: July 05, 2011, 01:02:18 PM »
@:motorollin, Thanks.

Quote
Cool game, I just bought it. Have sales improved?
Thanks Pyromania. Have you liked it? Feel free to send me your impressions.
3 sales yesterday! :)
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline hbarcellosTopic starter

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Re: iOS game made by Amigians (SoB parallax)
« Reply #8 on: July 05, 2011, 01:08:46 PM »
BTW, here's the About Box:
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline hbarcellosTopic starter

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Re: iOS game made by Amigians (SoB parallax)
« Reply #9 on: July 25, 2011, 10:41:15 PM »
It's FREE now...

:)
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)