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Author Topic: Using WHDLoad to test games  (Read 2594 times)

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Offline Angus

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Re: Using WHDLoad to test games
« on: October 27, 2008, 11:40:14 AM »
Quote

motorollin wrote:
What if I use preload when I launch the game? Will that check that everything was read as it should be?


Isn't that just a convenience, so that everything is in memory and there are no "floppy accesses" during play?

I know that in some cases a floppy with a damaged or infected boot sector won't be a problem for WHDLoad, as it doesn't require or attempt to access that area, though clearly that's not a benefit to you in this case.

I think you might be looking at a "layered defence"
scenario here. If you could boot the games up from floppy successfully, and also WHDLoad them, and if possible then use a level skip cheat to access the different stages of the game, you ought to be on fairly safe ground.

Does the CAPS imaging thing announce disk errors? I don't know anything about that.