Hojo_Norem wrote:
49Hz sounds a little slow. I thought the PAL C64 refreshed at 50.12Hz?
Yep it should be at least 50Hz @ 30-31KHz but the timing settings are a bit difficult to adjust. First it was 56Hz and everything was running too fast. Perhaps I may be able to create a 2nd dcm clock generator to gain a better adjustment.
Until now also PAL and NTSC 15KHz screen is available. Currently just static but also in the future selectable via existing 15/31KHz jumper. Im working on it...
I found out that multiloader are very sensible programming stuff. Right now no scene demo is able to load the next part. It may caused by the core (source) itself but I can not reproduce that theory. If possible someone else could test the following demos on another FPGA64 porting:
- Deus Ex - Machina
- Oxyron - Natural Wonders
- Execute - Overdrive
@Belial6
I will inform me about that issue. If there are public/free ROM image available, I could implement them in the core. But first I'll have to make sure.
Thx :-)