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Author Topic: Where is our killer hardware?  (Read 3046 times)

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Offline amiga_3k

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Re: Where is our killer hardware?
« on: May 03, 2007, 04:43:48 PM »
Give the machine (once it materializes) to one of the old-school really talented coders (like the ones that squeezed every single bit out of the good old C64 to create really awsome games, or the ones that did OctaMED running on very modest Amiga's) and I can't see no reason why it should be not fast enough. One of the main reasons (as I see it) for WinBoxes to have such fast machines is because code-optimizing doesn't seem to be a hot topic these days. It's cheaper to just up the basic specs.

As long as I can remember being a computer user (from 286 to Amiga to Pentium 4 machines (and even the odd Apple)) there have been times when you had to wait for results. And it appears to me as if those times are still the same.

Don't I see a positive point? Well, I do. Render times are just greatly reduced, and that's good (being a 3D-CAD engineer).
Get a SAM, while you can! The new AMIGA is here!