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Author Topic: how to code a flight simulator...  (Read 1633 times)

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Offline ddniUK

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Re: how to code a flight simulator...
« on: June 18, 2007, 01:42:08 PM »
The problem with Amiga is it cant do planar graphics properly. The CD32 used the AKIKO chip to help with Chunky to Planar conversions. In truth most Amiga 3D games use one of the very many routines to do Chunky to planar conversion in software.

The Amigas' limits here are purely down to the fact that its hardware predates the demands of "true" 3D

For an example, If I run TFX/Falcon/Jetpilot etc (AGA) on my 060 voodoo3 powered Amiga, I get an enjoyable if slightly jerky and muddy looking sim.

If I run Fusion, a Mac emulator on the same Amiga, and play a game such as Apache A10 (P96) I get a spectacular sim with super smooth graphics and crisp clear visuals.

Whilst the Amiga needs new games,we should be careful to ensure that they play to the strengths of the machine.