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Author Topic: whdload trouble on the real amiga 1200  (Read 2529 times)

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Offline 3246251196Topic starter

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whdload trouble on the real amiga 1200
« on: May 02, 2006, 01:27:32 AM »
i am trying to get a game working which i do own.

now, until i get this product (which is really awesome, see link at bottom of page) i have to transfer using a 770Kb disk back and from Amiga.

that is not the problem though. the problem is when i use WHDLOAD (having copied it to the C directory) with jungle~1.slave it comes up with the error: NOT ENOUGH MEMORY AVAILABLE in LOADING jungle~1.slave

what i done:

- copied JUST the WHDLoad file (command file) to /C
- in stages i copied jungle strike's files to the amiga on my HD1 parition of the hdd
- "whdload JUNGLE~1.sla" i typed and then the mem error comes up

why?

-is it that JStrikes required more than 2Mb to run? i dont think so, i have ran it in on a normal 1200 before i think RIGHT?

-or, is it because of the naming conventions? i.e. the difference with the TILDES (~)...?
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Offline 3246251196Topic starter

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Re: whdload trouble on the real amiga 1200
« Reply #1 on: May 02, 2006, 01:44:31 AM »
http://www.whdload.de/games/JungleStrike.html
"AGA Game requires 2.0Mb chip mem (+2.3Mb other memory for preload option)"

just had a look at that. is ^^^ that the problem. basically, i need an accelerator card?

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Offline 3246251196Topic starter

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Re: whdload trouble on the real amiga 1200
« Reply #2 on: May 02, 2006, 01:54:15 AM »
okay. thankyou. just going to firstly wait for my PCMCIA AMIGA<>PC KIT to come through. then i need an accelerator card. thankyou eBay!
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Offline 3246251196Topic starter

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Re: whdload trouble on the real amiga 1200
« Reply #3 on: May 02, 2006, 06:12:56 PM »
hey man. can you link me to this hardware

i have 2*4Mb (72pin) memory modules right here in my room

thanks...
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Offline 3246251196Topic starter

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Re: whdload trouble on the real amiga 1200
« Reply #4 on: June 03, 2006, 01:23:51 AM »
i wrote how earlier running a game with WHDLoad would jump. i.e. on JStrike - the loading scenes would all of a sudden black out (with the sounds blacking out too) - and it was said by someone it was to do with the fact that the HDD has to fetch the remaining data?

well, when i ran OS3.0 with Jstrike (4Mb FM) it worked without cutting out. Now i am running OS3.5 (4Mb FM [ exactly the same ]) but i am having cut outs again. why is this?

someone said, also, that there was a way to get WHDLoad to load the entire game into FM (they even linked me to the thing but i cannot find it))

thanks
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