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Author Topic: Public Release of MorphOS 2.5 & Introduction of eMac Support  (Read 32726 times)

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Offline zylesea

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Quote from: XDelusion;562801
So assuming I was doing modeling (which I'm not), I'd be able to render images within a few seconds/minutes instead of hours?


I have put a few benchmark measurements to http://via.i-networx.de/bench_en.html . Stuff like Maxxon Cinema works nicely fast. But today it is probably the smarter approach to use the excellent port of Blender for MorphOS which is native and utilizes the GPU.

Offline zylesea

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Re: Public Release of MorphOS 2.5 & Introduction of eMac Support
« Reply #1 on: June 08, 2010, 12:25:18 AM »
Quote from: kolla;563175
On linux I put them in /usr/local/lib, on MorphOS I can put them in sys:libs or sys:classes, except for those that are updates against those that come with morphos, then I have to put them in mossys:libs or mossys:classes, or put them in sys:libs or sys:classes, but rename those in respective mossys:libs and mossys:classes so that they wont be loaded. And these just some of the locations where libs might go.


Things get easier if you follow that simple and easy fact to not mess around with files in sys:morphos/.
Sure an old Amigan feels like he knows the system and isn't afraid to tinker around, but there is a good reason for that rule.